Duration: Oct '23 – Dec '23
Platform: Mobile (Android, iOS)
Role: Developer
Genre: Tower Defense
About:
A strategic tower defense game built around giants vs. minions combat. Defend your village from monster raids by assembling an army, managing resources, and upgrading defenses.
Goal:
Build an intense TD experience that maximizes engagement through strategic depth and replayability. Add a Card collection system for army building.
Results:
| Matrix | Results | Targets |
|---|---|---|
| CPI (Android) | $0.98 | < $0.50 |
| D1 Retention | 25% | — |
| D7 Retention | 8–10% | 25% |
| D7 APPU | 1200s | 1800s |
Challenges:
Technical
· Managed code structure and scalability using UML diagrams (draw.io)
· Used Agile/Scrum with Trello for modular development and continuous delivery.
· Integrated crowd combat, giant monsters, and tower systems in a cohesive village environment.
Creative
· Built an incremental difficulty system targeting 3–4 attempts per level.Skills: SOLID principles · Observer pattern · UML design · Agile/Scrum · Game balancingKey Learnings:
90% planning, 10% execution — thorough upfront design pays off significantly in larger, more complex projects.